Build History's Greatest Empires — from Stone Age campfires to the stars.
About
Idle Legacy is a historical idle strategy game spanning 8 ages of human civilization. Start as a Stone Age settlement, gather resources, construct buildings, and advance through eras — from ancient tribes to space-faring empires.
Choose from 7 playable civilizations, each with unique buildings, mechanics, and hundreds of historically-inspired events drawn from real records. Every civilization plays differently: Đại Việt's Resilience mechanic lets you fight back under adversity; Japan's Bushido system rewards streaks of fortune; Maya's Long Count stacks power across every event witnessed.
Choose from 7 legendary civilizations:
Features
Stone Age, Bronze Age, Classical, Medieval, Renaissance, Industrial, Modern, Space Age. Each era changes the game — new buildings, new mechanics, new art. The civilization that reaches the Medieval feels completely different from the one that started it.
Đại Việt, Rome, Egypt, China, Japan, Vikings, Maya — each one plays differently, not just looks differently. Unique buildings, signature mechanics, and event pools that reflect their actual history.
Events drawn from real history — Mongol invasions, founding myths, volcanic winters, sea raiders. Some are scripted story arcs; others fire randomly from a per-civilization pool.
When you reset, you don't lose everything. Permanent traits, artifacts, and Eternity Points carry forward and stack with each run. The first prestige is a choice. By the second, it's a strategy.
13 research nodes spanning the Bronze, Classical, and Industrial ages. Each one adds a permanent multiplier — the earlier you unlock it, the longer it compounds.
At Era 6, you pick an ideology that rewires how your civilization works for the final stretch. Not a cosmetic decision — each one changes what you're optimizing for.
Your empire's power is compared against snapshots of other players' kingdoms. No scheduling, no real-time matchmaking — you pick your fights.
A pool of 12 quests refreshes every day. Log in 7 days running and the streak reward kicks in. Small goals that make a long game feel alive.
Each civilization fields its own set of units. Recruit, upgrade, and deploy them alongside your economy — military and production both matter when you clash with other kingdoms.
Global events that fire for every player on the same day. How your civilization handles them depends on how you've built — the same event can be a windfall or a setback depending on your era and ideology.
Every decision you've ever made is recorded — trade deals, rebellions, discoveries. The chronicle builds a permanent history of your civilization's story across every event and every run.
From the Developer
I started Idle Legacy because I couldn't find the idle game I actually wanted to play.
Most idle games are about numbers going up. That's fine — there's something deeply satisfying about watching a counter tick. But I wanted the numbers to mean something. I wanted to feel like I was building something real.
So I started sketching a game where your civilization actually looked like the era it lived in. Where the art changed as you progressed — from thatched huts and campfires, to Roman aqueducts, to castle walls, to factory smoke, to space launch pads. Where the historical events weren't just "+10% gold for 30 seconds" but things that actually happened: the Mongol invasions, the founding myths of Đại Việt, the Sea Peoples raiding Egypt's coast.
Then I hit the question every civilization game eventually has to answer: what does your society believe in?
At Era 6, Idle Legacy asks you to choose an ideology — Capitalism, Socialism, Theocracy, or Tech-utopia. Not cosmetically. Capitalism pays out two hours of banked production the moment you commit — high reward, no safety net, and you can't change your mind. Socialism trades ceiling for resilience: it wipes your negative effects on activation and carries your people through hard times, but limits offline income. Theocracy compounds every divine event your civilization ever touches — the longer you play, the more faith converts to power. Tech-utopia burns the present for an exponential future: lean early, transformative late.
I grew up in a country that lived through the real tension between these systems. That shaped how I designed them — not as "good" or "bad" choices, but as genuine tradeoffs. There's no correct answer. There's only the civilization you want to build.
I built all of it alone. Nights and weekends, in Flutter. Seven civilizations. Eight eras each. 350+ historical events. A prestige system. A research tree. Asynchronous PvP. Achievements. Daily quests. Full English and Vietnamese localization.
It took longer than I expected — it always does. But somewhere around the third civilization, writing event text for the Viking raids and realizing I was genuinely enjoying reading the history to get it right, I knew the idea was worth finishing.
Idle Legacy isn't the biggest idle game. But it's the one I wanted to exist. I hope it's the one you've been looking for too.
— Bao, solo developer
FAQ
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Support
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